请问有没有可以用在家园2 高达版的修改器(可以修改威力的)

作者&投稿:吕菁 (若有异议请与网页底部的电邮联系)
家园2有没有修改钱的修改器?还有高达版本为什么装上了不能用啊?~

好怀念啊的家园高达板 可怜我的机中了熊猫烧香后那高达布丁就没了 哎 你去游侠网下载修改器就可以了. 我记得高达版它是要覆盖原文件的..

高达属于MOD,相当于另一个游戏了,要专门的修改器可能只有那MOD的作者才会出吧,毕竟不是很有名的MOD,修改的东西基本没有,用GM8或者FPE修改试试吧

不用升级也可以改的,没出1.1补丁前就有方法
好久没玩,试一试
首先找到“persist*.lua (*代表关卡数)”,该文件应该在“Homeworld2

\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他编辑软件打

开这个文件。在里面找“RUs =”这个命令,然后写上你所希望的数值即可。
修改船只
首先找到“persist*.lua (*代表关卡数)”,该文件应该在“Homeworld2

\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他编辑软件打

开这个文件。找到任何包含你船只的命令行,比如“Hwr_Bomber”,对其进行修改。[举例,你可以将

Bomber改成“AssulteCorvette”,那么,再进入游戏,你原来的轰炸机(bomber)就变成了一架战斗巡洋

舰(AssulteCorvette)。同理,你可以修改你现有的任意船只]
兵种名称,类型,造价,克制对象,受制于……
侦察机(Scout),战机,350,无,所有其它作战部队
拦截机(Interceptor),战机,500,所有战机,护航艇、护卫舰、主力舰
轰炸机(Bomber),战机,550,护卫舰、主力舰及其子系统,战机、护航艇及克制战机的护卫舰
炮艇(Gunship),护航艇,625,所有战机,护航艇、护卫舰、主力舰
脉冲艇(Pulsar Gunship),护航艇,625,护航艇、护卫舰,主力舰
布雷艇(Minelayer),护航艇,800,主力舰,护航艇、主力舰
漫步者(Mover),护航艇,200,护卫舰,鱼雷舰
鱼雷舰(Torpedo Frigate),护卫舰,700,护航艇、护卫舰(需升级),轰炸机、驱逐舰
炮舰(Flak Frigate),护卫舰,700,战机,主力舰
离子舰(Ion Frigate),护卫舰,700,护卫舰、主力舰,轰炸机、驱逐舰
捕获舰(Marine Frigate),护卫舰,700,主力舰,轰炸机、护卫舰
防御场舰(Defense Field Frigate),护卫舰,1250,无(纯防御型舰船),轰炸机、护航艇
航空母舰(Carrier),主力舰,2000,无,轰炸机、主力舰
驱逐舰(Destroyer),主力舰,2000,护卫舰、主力舰,轰炸机、战列舰
船坞(Shipyard),主力舰,3200,无,轰炸机、主力舰
战列舰(Battle Cruiser),主力舰,4000,主力舰、护卫舰,轰炸机
枪塔(Gun Platform),炮台,300,战机,护卫舰、主力舰
离子炮台(Ion Beam Platform),炮台,300,护卫舰、主力舰,战机、护航艇

1.得到所有任务
首先找到“playercfg”文件,该文件应该在“Homeworld2\Bin\Profiles\Profile”这个目录下。
然后用windows的记事本或其他编辑软件打开这个文件。
在里面找“maxmission = x”这个命令,然后将“x”替换为15,就可以得到所有任务了。
2.得到更多船只
首先找到“persist*.lua (*代表关卡数)”,该文件应该在“Homeworld2

\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。
然后用windows的记事本或其他编辑软件打开这个文件。
加入以下参数:

{
tactic = 1,
type = Hgn_Destroyer,
subsystems = {家园2
{
index = 0,
name = HGN_DES_ENGINE,
},家园2
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = ,
teamColourHandle = 17,
hotkey = 67108928,
},
at the end before
},
},
},
RUs = xxx,
}
(这样你就得到一艘驱逐舰,当然你还可以更换名字得到其他船只,或者多重复制,以得到更多的相同船

只…… )

这是我的游戏记录中的一个[persist9.lua]
PersistantData = {
Research = {
[1] = {
name = "InstaAdvancedFrigateTech",
progress = 1,
},
[2] = {
name = "SensorsDowngrade1",
progress = 1,
},
[3] = {
name = "SensorsDowngrade2",
progress = 1,
},
[4] = {
name = "SensorsDowngrade3",
progress = 1,
},
[5] = {
name = "AssaultCorvetteEliteWeaponUpgrade",
progress = 1,
},
[6] = {
name = "AttackBomberEliteWeaponUpgrade",
progress = 1,
},
[7] = {
name = "SensorsBackToNormal1",
progress = 1,
},
[8] = {
name = "SensorsBackToNormal2",
progress = 1,
},
[9] = {
name = "SensorsBackToNormal3",
progress = 1,
},
[10] = {
name = "InterceptorMAXSPEEDUpgrade1",
progress = 1,
},
[11] = {
name = "AttackBomberMAXSPEEDUpgrade1",
progress = 1,
},
[12] = {
name = "ResourceCollectorHealthUpgrade1",
progress = 1,
},
[13] = {
name = "ResourceControllerHealthUpgrade1",
progress = 1,
},
[14] = {
name = "MothershipHealthUpgrade1",
progress = 1,
},
[15] = {
name = "RepairAbility",
progress = 1,
},
[16] = {
name = "MothershipMAXSPEEDUpgrade1",
progress = 1,
},
[17] = {
name = "GunTurretHealthUpgrade1",
progress = 1,
},
[18] = {
name = "AttackBomberImprovedBombs",
progress = 1,
},
[19] = {
name = "InterceptorMAXSPEEDUpgrade2",
progress = 1,
},
[20] = {
name = "AttackBomberMAXSPEEDUpgrade2",
progress = 1,
},
[21] = {
name = "PlatformIonWeapons",
progress = 1,
},
[22] = {
name = "ResourceCollectorHealthUpgrade2",
progress = 1,
},
[23] = {
name = "IonTurretHealthUpgrade1",
progress = 1,
},
[24] = {
name = "GunTurretHealthUpgrade2",
progress = 1,
},
[25] = {
name = "IonTurretHealthUpgrade2",
progress = 1,
},
[26] = {
name = "ImprovedTorpedo",
progress = 1,
},
[27] = {
name = "TorpedoFrigateHealthUpgrade1",
progress = 1,
},
[28] = {
name = "AssaultFrigateHealthUpgrade1",
progress = 1,
},
[29] = {
name = "AssaultFrigateMAXSPEEDUpgrade1",
progress = 1,
},
[30] = {
name = "IonCannonFrigateHealthUpgrade1",
progress = 1,
},
[31] = {
name = "IonCannonFrigateMAXSPEEDUpgrade1",
progress = 1,
},
[32] = {
name = "TorpedoFrigateMAXSPEEDUpgrade1",
progress = 1,
},
[33] = {
name = "AssaultCorvetteHealthUpgrade1",
progress = 1,
},
[34] = {
name = "AssaultCorvetteMAXSPEEDUpgrade1",
progress = 1,
},
[35] = {
name = "PulsarCorvetteHealthUpgrade1",
progress = 1,
},
[36] = {
name = "PulsarCorvetteMAXSPEEDUpgrade1",
progress = 1,
},
[37] = {
name = "GraviticAttractionMines",
progress = 1,
},
[38] = {
name = "CarrierHealthUpgrade1",
progress = 1,
},
[39] = {
name = "CarrierMAXSPEEDUpgrade1",
progress = 1,
},
[40] = {
name = "ScoutPingAbility",
progress = 1,
},
[41] = {
name = "SensDisProbe",
progress = 1,
},
[42] = {
name = "AssaultCorvetteHealthUpgrade2",
progress = 1,
},
[43] = {
name = "AssaultCorvetteMAXSPEEDUpgrade2",
progress = 1,
},
[44] = {
name = "PulsarCorvetteHealthUpgrade2",
progress = 1,
},
[45] = {
name = "PulsarCorvetteMAXSPEEDUpgrade2",
progress = 1,
},
[46] = {
name = "DamageMoverTech",
progress = 1,
},
[47] = {
name = "MothershipHealthUpgrade2",
progress = 1,
},
[48] = {
name = "MothershipMAXSPEEDUpgrade2",
progress = 1,
},
[49] = {
name = "MothershipBUILDSPEEDUpgrade1",
progress = 1,
},
[50] = {
name = "CarrierHealthUpgrade2",
progress = 1,
},
[51] = {
name = "CarrierMAXSPEEDUpgrade2",
progress = 1,
},
[52] = {
name = "CarrierBUILDSPEEDUpgrade1",
progress = 1,
},
[53] = {
name = "ResourceControllerHealthUpgrade2",
progress = 1,
},
[54] = {
name = "DestroyerTech",
progress = 1,
},
[55] = {
name = "ScoutEMPAbility",
progress = 1,
},
[56] = {
name = "TorpedoFrigateHealthUpgrade2",
progress = 1,
},
[57] = {
name = "TorpedoFrigateMAXSPEEDUpgrade2",
progress = 1,
},
[58] = {
name = "AssaultFrigateHealthUpgrade2",
progress = 1,
},
[59] = {
name = "AssaultFrigateMAXSPEEDUpgrade2",
progress = 1,
},
[60] = {
name = "DefenseFieldFrigateShield",
progress = 1,
},
[61] = {
name = "DestroyerHealthUpgrade1",
progress = 1,
},
[62] = {
name = "DestroyerMAXSPEEDUpgrade1",
progress = 1,
},
[63] = {
name = "ECMProbe",
progress = 1,
},
},
TeamColours = {
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0,
0.92500,
0.52100,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0,
0.92500,
0.52100,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.90000,
0.90000,
0.90000,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.90000,
0.90000,
0.90000,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
1,
0,
0.00000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0,
0,
0,
},
stripeColour = {
1,
1,
1,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0,
0.92500,
0.52100,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0,
0.92500,
0.52100,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.90000,
0.90000,
0.90000,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0,
0.92500,
0.52100,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0,
0.92500,
0.52100,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0,
0.92500,
0.52100,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0,
0.92500,
0.52100,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.92100,
0.75000,
0.41900,
},
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour = {
0.90000,
0.90000,
0.90000,
},
stripeColour = {
0.10000,
0.10000,
0.10000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Soban.tga",
baseColour = {
0,
0,
0,
},
stripeColour = {
1,
0,
0,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Soban.tga",
baseColour = {
0,
0,
0,
},
stripeColour = {
1,
1,
1,
},
},
{
trailColour = {
0.50000,
0.50000,
0.50000,
},
badgeTexName = "DATA:Badges/Relic.tga",
baseColour = {
0.50000,
0.50000,
0.50000,
},
stripeColour = {
0.70000,
0.70000,
0.60000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,
},
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour = {
0.36500,
0.55300,
0.66700,
},
stripeColour = {
0.80000,
0.80000,
0.80000,
},
},
{
trailColour = {
0.36500,
0.55300,
0.66700,


那个是家园2原版的改法吧!我只知道怎么改钱,直接用金山游侠可以改,但是游戏中显示的RU是实际RU的1/4,所以如果你有1000RU,你搜索4000就行了。