用C语言编写 贪吃蛇的思路什么怎么样的

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贪吃蛇怎么用C语言编写~

把你的邮箱给我,我把源程序发给你,或者你自己从网上下载,这个snake程序是NetBSD操作系统源代码的一部分,要是你能发现Bug,我先恭喜你。

/* $NetBSD: snake.c,v 1.9 1997/10/12 01:49:28 lukem Exp $ */

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/

#include <sys/cdefs.h>
#ifndef lint
__COPYRIGHT("@(#) Copyright (c) 1980, 1993\n\
The Regents of the University of California. All rights reserved.\n");
#endif /* not lint */

#ifndef lint
#if 0
static char sccsid[] = "@(#)snake.c 8.2 (Berkeley) 1/7/94";
#else
__RCSID("$NetBSD: snake.c,v 1.9 1997/10/12 01:49:28 lukem Exp $");
#endif
#endif /* not lint */

/*
* snake - crt hack game.
*
* You move around the screen with arrow keys trying to pick up money
* without getting eaten by the snake. hjkl work as in vi in place of
* arrow keys. You can leave at the exit any time.
*
* compile as follows:
* cc -O snake.c move.c -o snake -lm -ltermlib
*/

#include <sys/param.h>

#include <errno.h>
#include <fcntl.h>
#include <pwd.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>

#include "snake.h"
#include "pathnames.h"

#define PENALTY 10 /* % penalty for invoking spacewarp */

#define EOT '\004'
#define LF '\n'
#define DEL '\177'

#define ME 'I'
#define SNAKEHEAD 'S'
#define SNAKETAIL 's'
#define TREASURE '$'
#define GOAL '#'

#define BSIZE 80

struct point you;
struct point money;
struct point finish;
struct point snake[6];

int loot, penalty;
int long tl, tm = 0L;
int moves;
char stri[BSIZE];
char *p;
char ch, savec;
char *kl, *kr, *ku, *kd;
int fast = 1;
int repeat = 1;
time_t tv;
char *tn;

int main __P((int, char **));

int
main(argc, argv)
int argc;
char **argv;
{
extern char *optarg;
extern int optind;
int ch, i;

(void) time(&tv);
srandom((int) tv);

while ((ch = getopt(argc, argv, "l:w:")) != -1)
switch ((char) ch) {
#ifdef notdef
case 'd':
tv = atol(optarg);
break;
#endif
case 'w': /* width */
ccnt = atoi(optarg);
break;
case 'l': /* length */
lcnt = atoi(optarg);
break;
case '?':
default:
fputs("usage: snake [-d seed] [-w width] [-l length]\n", stderr);
exit(1);
}

penalty = loot = 0;
getcap();

i = MIN(lcnt, ccnt);
if (i < 4) {
cook();
pr("snake: screen too small for a fair game.\n");
exit(1);
}
/*
* chunk is the amount of money the user gets for each $.
* The formula below tries to be fair for various screen sizes.
* We only pay attention to the smaller of the 2 edges, since
* that seems to be the bottleneck.
* This formula is a hyperbola which includes the following points:
* (24, $25) (original scoring algorithm)
* (12, $40) (experimentally derived by the "feel")
* (48, $15) (a guess)
* This will give a 4x4 screen $99/shot. We don't allow anything
* smaller than 4x4 because there is a 3x3 game where you can win
* an infinite amount of money.
*/
if (i < 12)
i = 12; /* otherwise it isn't fair */
/*
* Compensate for border. This really changes the game since
* the screen is two squares smaller but we want the default
* to be $25, and the high scores on small screens were a bit
* much anyway.
*/
i += 2;
chunk = (675.0 / (i + 6)) + 2.5; /* min screen edge */

signal(SIGINT, stop);
putpad(TI); /* String to begin programs that use cm */
putpad(KS); /* Put terminal in keypad transmit mode */

snrand(&finish);
snrand(&you);
snrand(&money);
snrand(&snake[0]);

if (ospeed < 9600 || ((!CM) && (!TA)))
fast = 0;
for (i = 1; i < 6; i++)
chase(&snake[i], &snake[i - 1]);
setup();
mainloop();
/* NOTREACHED */
return (0);
}

/* Main command loop */
void
mainloop()
{
int j, k;

for (;;) {
int c, lastc, match;

lastc = 0;
move(&you);
fflush(stdout);
if (((c = getchar() & 0177) <= '9') && (c >= '0')) {
ungetc(c, stdin);
j = scanf("%d", &repeat);
c = getchar() & 0177;
} else {
if (c != '.')
repeat = 1;
}
if (c == '.') {
c = lastc;
}
if ((Klength > 0) &&
(c == *KL || c == *KR || c == *KU || c == *KD)) {
savec = c;
match = 0;
kl = KL;
kr = KR;
ku = KU;
kd = KD;
for (j = Klength; j > 0; j--) {
if (match != 1) {
match = 0;
if (*kl++ == c) {
ch = 'h';
match++;
}
if (*kr++ == c) {
ch = 'l';
match++;
}
if (*ku++ == c) {
ch = 'k';
match++;
}
if (*kd++ == c) {
ch = 'j';
match++;
}
if (match == 0) {
ungetc(c, stdin);
ch = savec;
/* Oops! This works if we
* figure it out on second
* character. */
break;
}
}
savec = c;
if (j != 1)
c = getchar() & 0177;
}
c = ch;
}
if (!fast)
flushi();
lastc = c;
switch (c) {
case CTRL('z'):
suspend();
continue;
case EOT:
case 'x':
case 0177: /* del or end of file */
ll();
length(moves);
logit("quit");
done();
case CTRL('l'):
setup();
winnings(cashvalue);
continue;
case 'p':
case 'd':
snap();
continue;
case 'w':
spacewarp(0);
continue;
case 'A':
repeat = you.col;
c = 'h';
break;
case 'H':
case 'S':
repeat = you.col - money.col;
c = 'h';
break;
case 'T':
repeat = you.line;
c = 'k';
break;
case 'K':
case 'E':
repeat = you.line - money.line;
c = 'k';
break;
case 'P':
repeat = ccnt - 1 - you.col;
c = 'l';
break;
case 'L':
case 'F':
repeat = money.col - you.col;
c = 'l';
break;
case 'B':
repeat = lcnt - 1 - you.line;
c = 'j';
break;
case 'J':
case 'C':
repeat = money.line - you.line;
c = 'j';
break;
}
for (k = 1; k <= repeat; k++) {
moves++;
switch (c) {
case 's':
case 'h':
case '\b':
if (you.col > 0) {
if ((fast) || (k == 1))
pchar(&you, ' ');
you.col--;
if ((fast) || (k == repeat) ||
(you.col == 0))
pchar(&you, ME);
}
break;
case 'f':
case 'l':
case ' ':
if (you.col < ccnt - 1) {
if ((fast) || (k == 1))
pchar(&you, ' ');
you.col++;
if ((fast) || (k == repeat) ||
(you.col == ccnt - 1))
pchar(&you, ME);
}
break;
case CTRL('p'):
case 'e':
case 'k':
case 'i':
if (you.line > 0) {
if ((fast) || (k == 1))
pchar(&you, ' ');
you.line--;
if ((fast) || (k == repeat) ||
(you.line == 0))
pchar(&you, ME);
}
break;
case CTRL('n'):
case 'c':
case 'j':
case LF:
case 'm':
if (you.line + 1 < lcnt) {
if ((fast) || (k == 1))
pchar(&you, ' ');
you.line++;
if ((fast) || (k == repeat) ||
(you.line == lcnt - 1))
pchar(&you, ME);
}
break;
}

if (same(&you, &money)) {
loot += 25;
if (k < repeat)
pchar(&you, ' ');
do {
snrand(&money);
} while ((money.col == finish.col &&
money.line == finish.line) ||
(money.col < 5 && money.line == 0) ||
(money.col == you.col &&
money.line == you.line));
pchar(&money, TREASURE);
winnings(cashvalue);
continue;
}
if (same(&you, &finish)) {
win(&finish);
ll();
cook();
pr("You have won with $%d.\n", cashvalue);
fflush(stdout);
logit("won");
post(cashvalue, 1);
length(moves);
done();
}
if (pushsnake())
break;
}
fflush(stdout);
}
}

/*
* setup the board
*/
void
setup()
{
int i;

clear();
pchar(&you, ME);
pchar(&finish, GOAL);
pchar(&money, TREASURE);
for (i = 1; i < 6; i++) {
pchar(&snake[i], SNAKETAIL);
}
pchar(&snake[0], SNAKEHEAD);
drawbox();
fflush(stdout);
}

void
drawbox()
{
int i;
struct point p;

p.line = -1;
for (i = 0; i < ccnt; i++) {
p.col = i;
pchar(&p, '-');
}
p.col = ccnt;
for (i = -1; i <= lcnt; i++) {
p.line = i;
pchar(&p, '|');
}
p.col = -1;
for (i = -1; i <= lcnt; i++) {
p.line = i;
pchar(&p, '|');
}
p.line = lcnt;
for (i = 0; i < ccnt; i++) {
p.col = i;
pchar(&p, '-');
}
}

void
snrand(sp)
struct point *sp;
{
struct point p;
int i;

for (;;) {
p.col = random() % ccnt;
p.line = random() % lcnt;

/* make sure it's not on top of something else */
if (p.line == 0 && p.col < 5)
continue;
if (same(&p, &you))
continue;
if (same(&p, &money))
continue;
if (same(&p, &finish))
continue;
for (i = 0; i < 5; i++)
if (same(&p, &snake[i]))
break;
if (i < 5)
continue;
break;
}
*sp = p;
}

int
post(iscore, flag)
int iscore, flag;
{
short score = iscore;
int rawscores;
short uid;
short oldbest = 0;
short allbwho = 0, allbscore = 0;
struct passwd *p;

/*
* Neg uid, 0, and 1 cannot have scores recorded.
*/
if ((uid = getuid()) <= 1) {
pr("No saved scores for uid %d.\n", uid);
return (1);
}
if ((rawscores = open(_PATH_RAWSCORES, O_RDWR | O_CREAT, 0644)) < 0) {
pr("No score file %s: %s.\n", _PATH_RAWSCORES,
strerror(errno));
return (1);
}
/* Figure out what happened in the past */
read(rawscores, &allbscore, sizeof(short));
read(rawscores, &allbwho, sizeof(short));
lseek(rawscores, uid * sizeof(short), 0);
read(rawscores, &oldbest, sizeof(short));
if (!flag)
return (score > oldbest ? 1 : 0);

/* Update this jokers best */
if (score > oldbest) {
lseek(rawscores, uid * sizeof(short), 0);
write(rawscores, &score, sizeof(short));
pr("You bettered your previous best of $%d\n", oldbest);
} else
pr("Your best to date is $%d\n", oldbest);

/* See if we have a new champ */
p = getpwuid(allbwho);
if (p == NULL || score > allbscore) {
lseek(rawscores, 0, 0);
write(rawscores, &score, sizeof(short));
write(rawscores, &uid, sizeof(short));
if (allbwho)
pr("You beat %s's old record of $%d!\n",
p->pw_name, allbscore);
else
pr("You set a new record!\n");
} else
pr("The highest is %s with $%d\n", p->pw_name, allbscore);
close(rawscores);
return (1);
}

/*
* Flush typeahead to keep from buffering a bunch of chars and then
* overshooting. This loses horribly at 9600 baud, but works nicely
* if the terminal gets behind.
*/
void
flushi()
{
tcflush(0, TCIFLUSH);
}

int mx[8] = {
0, 1, 1, 1, 0, -1, -1, -1
};
int my[8] = {
-1, -1, 0, 1, 1, 1, 0, -1
};
float absv[8] = {
1, 1.4, 1, 1.4, 1, 1.4, 1, 1.4
};
int oldw = 0;

void
chase(np, sp)
struct point *sp, *np;
{
/* this algorithm has bugs; otherwise the snake would get too good */
struct point d;
int w, i, wt[8];
double v1, v2, vp, max;
point(&d, you.col - sp->col, you.line - sp->line);
v1 = sqrt((double) (d.col * d.col + d.line * d.line));
w = 0;
max = 0;
for (i = 0; i < 8; i++) {
vp = d.col * mx[i] + d.line * my[i];
v2 = absv[i];
if (v1 > 0)
vp = ((double) vp) / (v1 * v2);
else
vp = 1.0;
if (vp > max) {
max = vp;
w = i;
}
}
for (i = 0; i < 8; i++) {
point(&d, sp->col + mx[i], sp->line + my[i]);
wt[i] = 0;
if (d.col < 0 || d.col >= ccnt || d.line < 0 || d.line >= lcnt)
continue;
/*
* Change to allow snake to eat you if you're on the money,
* otherwise, you can just crouch there until the snake goes
* away. Not positive it's right.
*
* if (d.line == 0 && d.col < 5) continue;
*/
if (same(&d, &money))
continue;
if (same(&d, &finish))
continue;
wt[i] = i == w ? loot / 10 : 1;
if (i == oldw)
wt[i] += loot / 20;
}
for (w = i = 0; i < 8; i++)
w += wt[i];
vp = ((rand() >> 6) & 01777) % w;
for (i = 0; i < 8; i++)
if (vp < wt[i])
break;
else
vp -= wt[i];
if (i == 8) {
pr("failure\n");
i = 0;
while (wt[i] == 0)
i++;
}
oldw = w = i;
point(np, sp->col + mx[w], sp->line + my[w]);
}

void
spacewarp(w)
int w;
{
struct point p;
int j;
char *str;

snrand(&you);
point(&p, COLUMNS / 2 - 8, LINES / 2 - 1);
if (p.col < 0)
p.col = 0;
if (p.line < 0)
p.line = 0;
if (w) {
str = "BONUS!!!";
loot = loot - penalty;
penalty = 0;
} else {
str = "SPACE WARP!!!";
penalty += loot / PENALTY;
}
for (j = 0; j < 3; j++) {
clear();
delay(5);
apr(&p, str);
delay(10);
}
setup();
winnings(cashvalue);
}

void
snap()
{
struct point p;

if (you.line < 3) {
pchar(point(&p, you.col, 0), '-');
}
if (you.line > lcnt - 4) {
pchar(point(&p, you.col, lcnt - 1), '_');
}
if (you.col < 10) {
pchar(point(&p, 0, you.line), '(');
}
if (you.col > ccnt - 10) {
pchar(point(&p, ccnt - 1, you.line), ')');
}
if (!stretch(&money))
if (!stretch(&finish))
delay(10);
if (you.line < 3) {
point(&p, you.col, 0);
chk(&p);
}
if (you.line > lcnt - 4) {
point(&p, you.col, lcnt - 1);
chk(&p);
}
if (you.col < 10) {
point(&p, 0, you.line);
chk(&p);
}
if (you.col > ccnt - 10) {
point(&p, ccnt - 1, you.line);
chk(&p);
}
fflush(stdout);
}

int
stretch(ps)
struct point *ps;
{
struct point p;

point(&p, you.col, you.line);
if (abs(ps->col - you.col) < 6) {
if (you.line < ps->line) {
for (p.line = you.line + 1; p.line <= ps->line;
p.line++)
pchar(&p, 'v');
delay(10);
for (; p.line > you.line; p.line--)
chk(&p);
} else {
for (p.line = you.line - 1; p.line >= ps->line;
p.line--)
pchar(&p, '^');
delay(10);
for (; p.line < you.line; p.line++)
chk(&p);
}
return (1);
} else
if (abs(ps->line - you.line) < 3) {
p.line = you.line;
if (you.col < ps->col) {
for (p.col = you.col + 1; p.col <= ps->col;
p.col++)
pchar(&p, '>');
delay(10);
for (; p.col > you.col; p.col--)
chk(&p);
} else {
for (p.col = you.col - 1; p.col >= ps->col;
p.col--)
pchar(&p, '<');
delay(10);
for (; p.col < you.col; p.col++)
chk(&p);
}
return (1);
}
return (0);
}

void
surround(ps)
struct point *ps;
{
struct point x;
int j;

if (ps->col == 0)
ps->col++;
if (ps->line == 0)
ps->line++;
if (ps->line == LINES - 1)
ps->line--;
if (ps->col == COLUMNS - 1)
ps->col--;
apr(point(&x, ps->col - 1, ps->line - 1), "/*\\\r* *\r\\*/");
for (j = 0; j < 20; j++) {
pchar(ps, '@');
delay(1);
pchar(ps, ' ');
delay(1);
}
if (post(cashvalue, 0)) {
apr(point(&x, ps->col - 1, ps->line - 1), " \ro.o\r\\_/");
delay(6);
apr(point(&x, ps->col - 1, ps->line - 1), " \ro.-\r\\_/");
delay(6);
}
apr(point(&x, ps->col - 1, ps->line - 1), " \ro.o\r\\_/");
}

void
win(ps)
struct point *ps;
{
struct point x;
int j, k;
int boxsize; /* actually diameter of box, not radius */

boxsize = fast ? 10 : 4;
point(&x, ps->col, ps->line);
for (j = 1; j < boxsize; j++) {
for (k = 0; k < j; k++) {
pchar(&x, '#');
x.line--;
}
for (k = 0; k < j; k++) {
pchar(&x, '#');
x.col++;
}
j++;
for (k = 0; k < j; k++) {
pchar(&x, '#');
x.line++;
}
for (k = 0; k < j; k++) {
pchar(&x, '#');
x.col--;
}
}
fflush(stdout);
}

int
pushsnake()
{
int i, bonus;
int issame = 0;

/*
* My manual says times doesn't return a value. Furthermore, the
* snake should get his turn every time no matter if the user is
* on a fast terminal with typematic keys or not.
* So I have taken the call to times out.
*/
for (i = 4; i >= 0; i--)
if (same(&snake[i], &snake[5]))
issame++;
if (!issame)
pchar(&snake[5], ' ');
for (i = 4; i >= 0; i--)
snake[i + 1] = snake[i];
chase(&snake[0], &snake[1]);
pchar(&snake[1], SNAKETAIL);
pchar(&snake[0], SNAKEHEAD);
for (i = 0; i < 6; i++) {
if (same(&snake[i], &you)) {
surround(&you);
i = (cashvalue) % 10;
bonus = ((rand() >> 8) & 0377) % 10;
ll();
pr("%d\n", bonus);
delay(30);
if (bonus == i) {
spacewarp(1);
logit("bonus");
flushi();
return (1);
}
if (loot >= penalty) {
pr("You and your $%d have been eaten\n",
cashvalue);
} else {
pr("The snake ate you. You owe $%d.\n",
-cashvalue);
}
logit("eaten");
length(moves);
done();
}
}
return (0);
}

int
chk(sp)
struct point *sp;
{
int j;

if (same(sp, &money)) {
pchar(sp, TREASURE);
return (2);
}
if (same(sp, &finish)) {
pchar(sp, GOAL);
return (3);
}
if (same(sp, &snake[0])) {
pchar(sp, SNAKEHEAD);
return (4);
}
for (j = 1; j < 6; j++) {
if (same(sp, &snake[j])) {
pchar(sp, SNAKETAIL);
return (4);
}
}
if ((sp->col < 4) && (sp->line == 0)) {
winnings(cashvalue);
if ((you.line == 0) && (you.col < 4))
pchar(&you, ME);
return (5);
}
if (same(sp, &you)) {
pchar(sp, ME);
return (1);
}
pchar(sp, ' ');
return (0);
}

void
winnings(won)
int won;
{
struct point p;

p.line = p.col = 1;
if (won > 0) {
move(&p);
pr("$%d", won);
}
}

void
stop(dummy)
int dummy;
{
signal(SIGINT, SIG_IGN);
ll();
length(moves);
done();
}

void
suspend()
{
ll();
cook();
kill(getpid(), SIGTSTP);
raw();
setup();
winnings(cashvalue);
}

void
length(num)
int num;
{
pr("You made %d moves.\n", num);
}

void
logit(msg)
const char *msg;
{
FILE *logfile;
time_t t;

if ((logfile = fopen(_PATH_LOGFILE, "a")) != NULL) {
time(&t);
fprintf(logfile, "%s $%d %dx%d %s %s",
getlogin(), cashvalue, lcnt, ccnt, msg, ctime(&t));
fclose(logfile);
}
}

#define N 200
#include <graphics.h>
#include <stdlib.h>
#include <dos.h>
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key;
int score=0;/*得分*/
int gamespeed=50000;/*游戏速度自己调整*/
struct Food
{
int x;/*食物的横坐标*/
int y;/*食物的纵坐标*/
int yes;/*判断是否要出现食物的变量*/
}food;/*食物的结构体*/
struct Snake
{
int x[N];
int y[N];
int node;/*蛇的节数*/
int direction;/*蛇移动方向*/
int life;/* 蛇的生命,0活着,1死亡*/
}snake;
void Init(void);/*图形驱动*/
void Close(void);/*图形结束*/
void DrawK(void);/*开始画面*/
void GameOver(void);/*结束游戏*/
void GamePlay(void);/*玩游戏具体过程*/
void PrScore(void);/*输出成绩*/
/*主函数*/
void main(void)
{
Init();/*图形驱动*/
DrawK();/*开始画面*/
GamePlay();/*玩游戏具体过程*/
Close();/*图形结束*/
}
/*图形驱动*/
void Init(void)
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc");
cleardevice();
}
/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/
void DrawK(void)
{
/*setbkcolor(LIGHTGREEN);*/
setcolor(11);
setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/
for(i=50;i<=600;i+=10)/*画围墙*/
{
rectangle(i,40,i+10,49); /*上边*/
rectangle(i,451,i+10,460);/*下边*/
}
for(i=40;i<=450;i+=10)
{
rectangle(50,i,59,i+10); /*左边*/
rectangle(601,i,610,i+10);/*右边*/
}
}
/*玩游戏具体过程*/
void GamePlay(void)
{
randomize();/*随机数发生器*/
food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/
snake.life=0;/*活着*/
snake.direction=1;/*方向往右*/
snake.x[0]=100;snake.y[0]=100;/*蛇头*/
snake.x[1]=110;snake.y[1]=100;
snake.node=2;/*节数*/
PrScore();/*输出得分*/
while(1)/*可以重复玩游戏,压ESC键结束*/
{
while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/
{
if(food.yes==1)/*需要出现新食物*/
{
food.x=rand()%400+60;
food.y=rand()%350+60;
while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/
food.x++;
while(food.y%10!=0)
food.y++;
food.yes=0;/*画面上有食物了*/
}
if(food.yes==0)/*画面上有食物了就要显示*/
{
setcolor(GREEN);
rectangle(food.x,food.y,food.x+10,food.y-10);
}
for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/
switch(snake.direction)
{
case 1:snake.x[0]+=10;break;
case 2: snake.x[0]-=10;break;
case 3: snake.y[0]-=10;break;
case 4: snake.y[0]+=10;break;
}
for(i=3;i<snake.node;i++)/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/
{
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
GameOver();/*显示失败*/
snake.life=1;
break;
}
}
if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||
snake.y[0]>455)/*蛇是否撞到墙壁*/
{
GameOver();/*本次游戏结束*/
snake.life=1; /*蛇死*/
}
if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/
break;
if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/
{
setcolor(0);/*把画面上的食物东西去掉*/
rectangle(food.x,food.y,food.x+10,food.y-10);
snake.x[snake.node]=-20;snake.y[snake.node]=-20;
/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/
snake.node++;/*蛇的身体长一节*/
food.yes=1;/*画面上需要出现新的食物*/
score+=10;
PrScore();/*输出新得分*/
}
setcolor(4);/*画出蛇*/
for(i=0;i<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,
snake.y[i]-10);
delay(gamespeed);
setcolor(0);/*用黑色去除蛇的的最后一节*/
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],
snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
} /*endwhile(!kbhit)*/
if(snake.life==1)/*如果蛇死就跳出循环*/
break;
key=bioskey(0);/*接收按键*/
if(key==ESC)/*按ESC键退出*/
break;
else
if(key==UP&&snake.direction!=4)
/*判断是否往相反的方向移动*/
snake.direction=3;
else
if(key==RIGHT&&snake.direction!=2)
snake.direction=1;
else
if(key==LEFT&&snake.direction!=1)
snake.direction=2;
else
if(key==DOWN&&snake.direction!=3)
snake.direction=4;
}/*endwhile(1)*/
}
/*游戏结束*/
void GameOver(void)
{
cleardevice();
PrScore();
setcolor(RED);
settextstyle(0,0,4);
outtextxy(200,200,"GAME OVER");
getch();
}
/*输出成绩*/
void PrScore(void)
{
char str[10];
setfillstyle(SOLID_FILL,YELLOW);
bar(50,15,220,35);
setcolor(6);
settextstyle(0,0,2);
sprintf(str,"score:%d",score);
outtextxy(55,20,str);
}
/*图形结束*/
void Close(void)
{
getch();
closegraph();
}